Call of Duty: Black Ops 6 reveals lots of Zombies Mode intel details

Treyarch and Call of Duty unveiled fresh information and gameplay yesterday for their next zombies level, Terminus. Treyarch hinted at new video for the Liberty Falls map in Call of Duty Next towards the end of the film. We discussed what we could see in the gameplay trailer for Terminus in our last post.

We looked at MrRoflWaffle's 18-minute Terminus gameplay video in addition to the trailer. A few more gameplay scenes from Terminus were shown in the movie, along with some of the more unique aspects of the level. Massive Call of Duty blog post following the release of Treyarch's gameplay trailer for Terminus.

We really cannot stress how enormous this post is if you haven't seen it yet. The informational post covers the new Wonder Weapon, how Scrap is used, how Pack-a-Punch tier upgrades operate, and improvements to the game's overall gameplay.

The two most intriguing announcements from the intel drop were that players would be allowed to join sessions in progress in case they disconnect or require an extra player, and that single-player zombie bouts could be saved and resumed at a later time.

We will share the essential information with you below.

Essence and Salvage: Round-Based Zombies' Currency
New and additional pathways through a Round-Based Zombies map need using Essence to unlock doors and remove obstacles in order to access places that are blocked. You must consider the costs of unlocking the various routes that some regions have to offer while also using Essence to buy Perks and Pack-a-Punched weapons to fortify yourself against the hordes of zombies that keep becoming bigger.

As you gain experience, you'll make use of additional gameplay features, crafting strong offensive weapons and figuring out which parts of the map offer the most room for movement when facing larger, more numerous zombie hordes who need to be rounded up and given "training."

Essence can be obtained quickly by killing zombies in Black Ops 6 Zombies. It can also occasionally be found in the form of vials of Dark Aether Essence, which can occasionally be dropped by more formidable opponents. Essence is utilized in the following ways:

  • To access Objective-related devices (in Terminus, these are devices that power the station) to further your progress.
  • To unlock doors, with some allowing you to pay for half the unlocking cost, sharing the Essence amount with a teammate for the first time in Black Ops.
  • To summon a Tactical Raft for aquatic expeditions.
  • To purchase Perk-a-Colas from Perk Machines (to add specific advantages to your Operator, via a single machine, or a Der Wunderfizz that vends all Perk Cans on a particular map).
  • To purchase upgrades for currently utilized weapons from the Pack-a-Punch Machine (Tier I, II, or III) that increase weapon potency and ammunition reserves, as well as occasionally offering unexpected effects…
  • To purchase ammo from the Ammo Caches.
  • To purchase an additional weapon with a rarity rating from a Weapon Wall Buy.
  • To upgrade additional armor from an Armor Wall Buy (Tier II, Tier III).
  • To purchase a random weapon with a rarity rating from a Mystery Box, and more.
  • To start a special Trial challenge.
You use Salvage in the following ways:

  • To access an Ammo Mod and apply a special elemental power to your current weapon, via an Arsenal Machine.
  • To upgrade the Rarity Tier of your weapon so it inflicts more damage, via an Arsenal Machine.
  • To build specific Tactical Equipment via a Crafting Table.
  • To build specific Lethal Equipment via a Crafting Table.
  • To build specific Support Equipment via a Crafting Table.
Eggs for Easter - Not at Launch
Treyarch is working to make each of the maps in Black Ops 6's Main Quests more difficult than those in Black Ops Cold War, but they're also introducing a brand-new guided option to encourage more players to explore the world of zombies. The purpose of this mode is to preserve the integrity of the customary "Easter Egg hunt," in which players collaborate to locate and finish the Main Quest and Side Quests on every new map that is released, by releasing it later in the season following the introduction of each map.

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Heads Up: Display Options

The Heads-Up Display (HUD) that appears on your screen is designed to offer deep customizable experiences, across almost all aspects of the interface.

There are far too many options to discuss in this blog. However, highlights include:

  • The ability to choose from a variety of HUD layouts. Yes, that includes a “Legacy” setting that removes the minimap and positions elements in the same place as the HUD in Black Ops 3.
  • The ability to turn off the health bar and zombie hit point damage numbers that appear with each successful impact. Full Readability options, part of a large-scale undertaking related to accessibility settings for both vision and cognition.
  • The ability to select a custom color palette for your interface, icons, and maps, as well as robust minimap settings.
  • The ability to turn off Pack-a-Punch weapon camos to preserve the look of your weapon customization.
While the HUD is supremely customizable, it’s still worth showing the Default display, so you can see how and where all the useful information is displayed:


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Default HUD: Synopsis
Top Left: Shows your minimap, the identified region of the map where you are now located, and any current objectives you are working toward.

Top Middle: The main compass, indicating the area on the map that you are now in.

Top Right: The round you're playing right now. A waveform of the conversation you're having and photos of the Handlers helping you on your objective display below that, sporadically.

Middle Left: Click this to open a sub-menu that displays your available Sprays (which you can use to identify areas of interest you're looking into) and Emotes (which includes your Weapon Inspect).

Bottom Left: You (and your squad’s) details, including:

  • Your name
  • Armor and condition
  • Health Bar and Hit Points
  • Armor Plates in reserve
  • Self-Revive
  • Current Salvage total
  • Current Essence total
Bottom Middle: The Perks you currently have active.

Bottom Right: Your offensive capabilities, all grouped together, including:

  • Your current weapon, along with the ammo and reserve ammo.
  • The rarity of the weapon (denoted by a color behind the ammo and a diamond icon).
  • The alt-fire capabilities of the weapon (if applicable).
  • The current Ammo Mod the weapon is employing.
  • The current Pack-a-Punch level (none, I, II, or III)
  • Your current Tactical and count.
  • Your current Lethal and count.
  • Your current Field Upgrade, with a circular regeneration bar around it.
  • Up to three GobbleGums you’ve acquired from a machine, but not yet used.
Middle: During normal gameplay, your target crosshairs and reticle when your weapon is ADS, and when Äctivatëd. Zombie hit markers are shown in the following ways:

  • Enemies you are currently damaging have a health bar.
  • Damage in three different colors; White (regular damage), Gold (Critical damage) and Blue. (Armor damage)
  • Confirmed enemy kills, along with how they were dispatched.
With the correct button press, a context-sensitive Ping Wheel can also appear here, offering the ability to drop a marker at a location based on Audio, Visual, threat level, or an area to move to.

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Gobblegums
GobbleGums cannot be dropped or shared, but you can use the in-game interface to switch to a new GobbleGum Pack at any point while a match is in progress. The randomized order of the next pack will be reset when changing the pack.

You can get new GobbleGums in the game just by playing. Every few rounds, you can anticipate earning one or more random GobbleGums. At the beginning of a later Round, you will be notified if you have won a new GobbleGum as a result of a reward sequence.

You won't lose any GobbleGums if you disconnect from a match because they are stored in between bouts.

Idle Hands: Preservation and Solidity
For a number of significant reasons, such as enhanced graphic fidelity and smaller download sizes, Black Ops 6 Zombies need an internet connection to play. Strong mechanisms have been implemented to reduce game disruptions and optimize matchmaking convenience. Here are a few of these countermeasures:

  • Private Matchmaking: New in Black Ops 6 Zombies, players can join another Friend’s game no matter how far they are through the game, providing the Host has room in the game and their Party in a joinable state.
  • Pausing, Saving, and Recovery: At any point during a game, the following can occur:
    • Pausing: You can elect to pause your Solo match to take a quick break. After a finite amount of time without continuing to play, the game will automatically save the match at the point it was paused. Load the save file to continue.
    • Saving: For the first time in Zombies, you can elect to save your Solo match at any time, provided you are at full health, aren’t downed, dead, or actively engaged in an Exfil. Load the save file to continue. Again, if enough time passes while you’re AFK, the game will automatically save your game state so you won’t lose your progress!
    • Recovery: On the rare occasion that the game’s servers, your internet, or a combination of the two conspire to prevent your continued enjoyment of the game, and you disconnect…
  • Solo Players: Load up your save close to the point in time you disconnected and continue from that point.
    Squad Players: If you disconnected from a Squad Match but the Host is still active, you can rejoin and continue the match after a small period of time spectating.
 

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